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黎明之石

王朝百科·作者佚名  2010-04-25  
宽屏版  字体: |||超大  

黎明之石是一个盾牌大小的圆滑的玫瑰色水晶球,内部散发着光芒。它并不是一枚真正的宝石,而是一件魔法物品。触摸它的人都发现自己的手能轻易的从中穿过。

历史

迷斯诺卓,虽然已经毁灭了,但仍然是一个关于和谐与协作的很好的例子。对于洛山达的信徒,它代表着一个等待中的挑战,等待那座美丽的城市从废墟中重生,如同他们所信仰的神——代表着黎明、开始和新生的神的教义所说的那样。一个世纪之前,洛山达曾在他的牧师面前显身并指示他们去那座遗迹之城建造一座神殿,并将黎明之石交给他们作为神殿的祭坛。他的这次显圣促成了一个团体的形成——黎明寻者。他们跋涉到迷斯诺卓,克服重重艰险建立起了他们的神殿——黎明之塔。在黎明之石的保护下,寻者们努力恢复当地的繁荣,尽力的在他们所能到达的安全的范围之内进行清洁和维护并利用他们娴熟的耕作技术维持他们的生计。

在战役中使用

黎明之石只有一颗,但在晨曦之主所眷顾的几座神殿中有一些它的较小的版本存在并拥有神器的持续力量(细节描述见下)。冒险队伍在探索迷斯诺卓遗迹的时候也许会将黎明之塔作为大本营并且发现他们需要神殿中的牧师们以及黎明之石的治疗能力的帮助。遗迹中残存的巴特祖魔族和费林魔葵可能会对神殿发起全面攻击以毁灭神殿及其中的牧师。玩家人物可能会被要求参与神殿的保卫任务,而且如果防卫失守,还需要将黎明之石转移到安全的地方。

力量

黎明之石只能被魔法、洛山达本人以及至少12级的他的牧师移动。

持续:任何接触(即使是戴着手套或用武器法杖之类的试探)黎明之石的生物会受到如下效果的影响:虔诚膜拜洛山达的人身上的伤都将被治愈,身上的的疾病、毒素、异物、诅咒(包括弱智术、兽化症、狂暴、耳聋和目盲)以及魔法及灵能导致的胁迫、恐惧和降咒效果都将被清除;其他任何中立善良的生物接触时只要洛山达愿意都可获得上述效果。而任何洛山达的信徒的尸体在接触黎明之石时被施予死者复活或复生时都将自动通过复活鉴定(resurrection survial roll),而且洛山达的牧师此时都会收到来自于他们的神祗的指示——可能是一个短讯、一段连续的图像或是一种通灵的感觉。

当黎明之石与迷斯诺卓的迷锁联系时会带来额外的益处。在以它为中心的球形范围内(500码),黎明之石会修复所有的狂乱魔法区域并能使所有洛山达的信徒施展的法术极效化(描述极效的效果,我就不翻了……)。除此之外,黎明之石使范围内的所有符文,包括隐藏在符文魔法物品之下的道具,都散发出所有生物可见的白色灵光。

触发:每天一次,从黎明到黄昏的这段时间内,在洛山达的牧师接触它并发出命令之后,黎明之石能对一英里之内的目标发射四枚明亮的光球,效果等同法术“流星爆”;每回合,黎明之石可以对100码之内发射两道灿烂的光束,效果等同于焰击术;任何接触黎明之石的洛山达牧师可以依意愿对这些光束定位或转向以攻击特定的目标(目标必须可见),但这些光线也会有意无意的被其他生物所阻挡,它们会在接触到任何生物时被阻挡住(想象成火球术就行了)。

诅咒:任何试图破坏或想从那些洛山达的侍者手中偷走这件神器的人在接触到黎明之石时都将受到如同奥术“吸能术”的影响。他们(以这种方式死去之后)会变成巫毒僵尸并以这种形式服侍洛山达、保护神器以及服从洛山达牧师的命令。如果他们被带离黎明之石的影响范围之外(500码),他们就会变成骨头和尘埃。

建议的毁灭方式

·必须将黎明之石运至巴托的第九层并由现存的最年长的深狱炼魔触碰。

·在包围着迷斯诺卓的迷锁彻底消亡的次日,黎明之石会毁灭于初升之日放射出的光芒之中。

·黎明之石必须沐浴在莎尔的黑暗之吻带来的永恒之夜中1000年

英文版

The Dawnstone is a smooth rose-crystal sphere as large as most shields. It glows with an internal light and is a thing of magic, not a real gemstone. Those who touch it find that their hands pass freely through it.

History

Myth Drannor, though now ruined, was a shining example of what can be achieved by cooperation and harmony. To Lathanderians, it has also represented a waiting challenge, a city of beauty waiting to rise again from its ashes, following the principles of renewal taught by their faith and represented by their god, the deity of dawn, beginnings, and renewal. A century ago, Lathander appeared to certain of his clergy and commanded them to found a temple in the ruined city, giving them the Dawnstone to use for their altar. The faithful he appeared to became a special order, the Seekers of the Dawn. They journeyed to Myth Drannor, braving its many perils, to build a temple, the Dawnspire. Under the protection of the Dawnstone, the Seekers have flourished ever since, diligently cleaning and repairing areas of the city that they can safely reach and supporting themselves by their brilliant farming skills.

Campaign Use

Only one Dawnstone exists. However, lesser stones exhibiting the constant powers detailed below exist in a few favored temples of the Morninglord. Adventuring bands exploring the ruins of Myth Drannor may base themselves in the Dawnspire and find themselves needing the curative powers of the Morninglord’s priests and the Dawnstone. Some of the baatezu or the phaerimm that lurk in the ruins may mount a full-scale assault on the Dawnspire in an effort to eliminate the temple and its clergy. Player characters may be asked to defend the temple, and if its defenses fail, to spirit the Dawnstone away to safety.

Power

The Dawnstone can be moved only by magic, the hand of Lathander, or a priest of 12th or greater lever faithful to him.

Constant. Beings touching the Dawnstone (even with gloves or using a pole or weapon as a probe) are affected as follows: Worshipers of Lathander are healed of all wounds and their bodies purged of any diseases, poisons, foreign objects, afflictions (including lycanthropy, feeblemindedness, insanity, deafness, and blindness), and magical or psionic compulsions, fear, and curses; other beings of neutral good alignment are may also be so aided at Lathander’s will. Corpses of Lathander’s faithful automatically make their resurrection survival roll if raised or resurrected while touching the Dawnstone, and priests of Lathander receive brief messages, a series of revealing images, or feelings to guide them in Lathander’s service.

The Dawnstone has additional benefits which relate to the mythal of Myth Drannor. Within its spherical area of effect (500 yards), the Dawnstone prevents all wild magic from functioning and allows any magic used by those of the faith of Lathander to be of maximum power (the highest possible duration, damage, or beneficial hit point or other effect allowed by a spell or magical item discharge). In addition, the Dawnstone causes all dweomers, including items disguised by magical items whose powers normally conceal their dweomers, to glow with a white aura visible to all creatures.

Invoked. Once per day between dawn and dusk, the Dawnstone can shoot forth rosy spheres of fire equal to a wizardly meteor storm that travel up to one mile distant at the bidding of the priest of Lathander touching it. Once per turn, the Dawnstone can shoot two rosy-hued rays up to 100 yards distant; each is equal in effect to a flame strike. These rays can be guided and bent by a priest of Lathander touching the stone to strike at desired targets (who must be visible to the summoner), but they can also deliberately or inadvertently intercepted by other living beings. They stop as soon as they strike a living creature.

Curse. Anyone of evil alignment touching the Dawnstone with the intent of destroying it or stealing it away from its service to the faithful of Lathander is affected as if by a wizard’s energy drain spell. Beings transformed into ju-ju zombies by this means serve Lathander, protecting the Dawnstone and doing the bidding of any priest of Lathander commanding them. If taken beyond the range of the stone (500 yards), such ju-ju zombie into bones and dust.

Suggested Means of Destruction

·The Dawnstone must be transported to the ninth layer of baator and touched by the eldest pit fiend in existence.

·The Dawnstone will be destroyed when the rays of the rising sun strike it on the day following that on which the mythal enveloping Myth Drannor is permanently destroyed.

·The Dawnstone must be bathed in Shar’s dark kiss for an eternal night lasting a thousand years.

 
 
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