Introducing Maya 2008

王朝百科·作者佚名  2010-05-11  
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Introducing Maya 2008

作者:Derakhshani, Dariush

ISBN:10位[047018356X] 13位[9780470183564]

出版社:Sybex

出版日期:2007-12-1

定价:¥300.00 元

内容提要Enter a whole new dimension with "Introducing Maya 2008", your guide to the newest version of Autodesk's Academy-Award winning "Maya 3D" animation and effects software. Learn to build, render, and animate your own digital models and scenes like the pros with this step-by-step guide. Beginning with the basics, expert author Dariush Derakhshani explains Maya's core tools then moves on to provide straightforward and practical advice on the newest features of Autodesk Maya 2008.You'll get a solid grasp of core 3D and CG concepts while exploring the basics of NURBS, polygons, and subdivision surfaces. Coverage also includes shading and texturing, rigging for automated animation, creating more natural lighting with mental ray soft shadow maps, and using Maya's Render Layers and an Ambient Occlusion pass for greater reality. You'll be inspired by the full-color insert featuring Maya designs created by beginning users and creating awesome animations of your own in no time with this bestselling reference to Maya 2008.

目录Introduction

Chapter 1 Introduction to Computer

Graphics and 3D

Embrace the Art

Computer Graphics

The Stages of Production

The CG Production Workflow

Core Concepts

Basic Film Concepts

Summary

Chapter 2 The Maya 2008 Interface

Navigating in Maya

A Screen Roadmap

Panels and Frequently Used Windows

Maya Object Structure

Summary

Chapter 3 Your First Maya Animation

Project Overview:The Solar System

The Preproduction Process:Planning

Creating a Project

The Production Process:Creating and

Animating the Objects

Using the Outliner

Summary

Chapter 4 Modeling with Polygons

Planning Your Model

Polygon Basics

polr Editing Tools

Putting the Tools to Use:Making a

Simple Hand

Creating Areas of Detail on a Poly Mesh

Modeling Complex Objects:The Classic

Steam Locomotive

Suggestions for Modeling Polygons

Summary

Chapter 5 Modeling with NURBS

Ways to Make NURBS

NURBS Modelin9:Creating the Red Rocket

Editing NURBS Surfaces

Using NURBS Surfacing to Create Polygons

Converting NURBS to Polygons

Patch Modelin9:A Locomotive Detail

Using Artisan to Sculpt NURBS

Summary

Chapter 6 Further Modeling Topics:

Deformers and Subdivision Surfaces

Modeling with Simple Deformers

The Lattice Deformer

Animating Through a Lattice

Subdivision Surfaces

Creating a Starfish

Building a Teakettle

Summary

Chapter 7 Maya Shading and Texturing

Maya Shading

Shader Types

Shader Attributes

Texturiflg the Axe

Textures and Surfaces

Texturing the Red Rocket

Introduction

……

Chapter 8: Introduction to Animation

Chapter 9: Further Animation Practices

Chapter 10: Maya Lighting

Chapter 11: Maya Rendering

Chapter 12: Maya Dynamics

Appendix: About the Companion CD

Glossary

Index

 
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