王朝百科
分享
 
 
 

Web界面设计

王朝百科·作者佚名  2010-07-28  
宽屏版  字体: |||超大  

图书信息

Web界面设计

书 名: Web界面设计

作者:BillScottTheresaNeil

出版社:电子工业出版社

出版时间: 2009年08月

ISBN: 9787121091674

开本: 16开

定价: 80.00 元

内容简介《Web界面设计》:当前的Web已经进入崭新的时代!本书涵盖了在基于独一无二的Web环境下、在创建丰富体验的过程中设计Web界面的最佳实践、模式和原理。UI专家Bill Scott和Theresa Neil在他们多年实践经验和不懈探索的基础上,总结提炼出了Web界面设计的六大原理——直截了当、简化交互、足不出户、提供邀请、使用变换和即时反应,并以这六大原理为依托,以当今Web上各类开风气之先的流行网站为示例,向读者展示了超过75种基于富交互构建Web界面的模式,并以简单明了的语言,阐明了数以百计行之有效的最佳实践。同时,书中还给出诸多反模式,即在Web界面设计过程中应该避免的做法。本书是迄今为止一部专注于富Web界面设计的经典之作。

本书既是一本Web界面设计指南,又是一本Web界面实例参考,适合Web界面设计、开发、研究人员、爱好者,以及Web项目管理人员阅读。

作者简介Bill Scott居住在美国加利福尼亚州洛斯盖多斯,目前是Netflix公司的UI工程总监,他在这个职位上发挥着自己在界面工程和设计方面的专长。此前,他是雅虎公司的Ajax技术推广专家,并负责管理Yahoo! Design Pattern Library(Yahoo!设计模式库)。

Bill的IT从业经历漫长而耐人寻味,他对设计可用性产品的技术和创意具有独到的见解。Theresa Neil是一位居住在美国得克萨斯州奥斯汀市的用户体验咨询师,她的职业是为创业型公司和财富500强公司设计互联网应用程序。

图书目录序..................................................................................................................................................I

前言............................................................................................................................................III

原理一:直截了当

第1章:页内编辑........................................................................................................................3

1.1 单字段行内编辑 ..........................................................................................................4

1.2 多字段行内编辑 ..........................................................................................................8

1.3 覆盖层编辑 ................................................................................................................11

1.4 表格编辑 ....................................................................................................................15

1.5 群组编辑 ....................................................................................................................18

1.6 模块配置 ....................................................................................................................21

1.7 选择编辑模式的原则 ................................................................................................23

第2章:利用拖放 .....................................................................................................................25

2.1 趣味瞬间 ....................................................................................................................26

2.2 拖放的用途 ................................................................................................................29

2.3 拖放模块 ....................................................................................................................30

2.4 拖放列表 ....................................................................................................................40

2.5 拖放对象 ....................................................................................................................46

2.6 拖放操作 ....................................................................................................................52

2.7 拖放集合 ....................................................................................................................57

2.8 实现拖放的挑战 ........................................................................................................59

第3章:直接选择......................................................................................................................61

3.1 切换选择 ....................................................................................................................62

3.2 集合选择 ....................................................................................................................67

3.3 对象选择 ....................................................................................................................70

3.4 混合选择 ....................................................................................................................72

原理二:简化交互

第4章:上下文工具..................................................................................................................79

4.1 上下文交互 ................................................................................................................79

4.2 费茨定律 ....................................................................................................................80

4.3 上下文工具 ................................................................................................................81

4.4 实时可见工具 ............................................................................................................81

4.5 悬停即现工具 ............................................................................................................85

4.6 开关显示工具 ............................................................................................................91

4.7 级联递进工具 ............................................................................................................93

4.8 二级菜单 ....................................................................................................................98

原理三:足不出户

第5章:覆盖层........................................................................................................................105

5.1 对话框覆盖层 ..........................................................................................................107

5.2 详情覆盖层 ..............................................................................................................112

5.3 输入覆盖层 ..............................................................................................................119

第6章:嵌入层........................................................................................................................123

6.1 对话框嵌入层 ..........................................................................................................123

6.2 列表嵌入层 ..............................................................................................................127

6.3 详情嵌入层 ..............................................................................................................132

6.4 标签页 ......................................................................................................................134

6.5 嵌入层与覆盖层 ......................................................................................................136

第7章:虚拟页面....................................................................................................................137

7.1 虚拟滚动 ..................................................................................................................137

7.2 内置分页 ..................................................................................................................142

7.3 滚动分页:传送带 ..................................................................................................147

7.4 虚拟摇摄 ..................................................................................................................149

7.5 伸缩式用户界面 ......................................................................................................151

7.6 分页与滚动 ..............................................................................................................155

第8章:流程处理....................................................................................................................157

8.1 Google Blogger.........................................................................................................157

8.2 魔法原理 ..................................................................................................................158

8.3 交互式单页 ..............................................................................................................160

8.4 嵌入式部件 ..............................................................................................................164

8.5 对话框覆盖层 ..........................................................................................................168

8.6 配置程序 ..................................................................................................................171

8.7 静态单页 ..................................................................................................................174

原理四:提供邀请

第9章:静态邀请....................................................................................................................181

9.1 引导操作邀请 ..........................................................................................................181

9.2 漫游探索邀请 ..........................................................................................................185

第10章:动态邀请..................................................................................................................191

10.1 悬停邀请 ................................................................................................................191

10.2 预期功能邀请 ........................................................................................................196

10.3 拖放邀请 ................................................................................................................200

10.4 推论邀请 ................................................................................................................209

10.5 更多内容邀请 ........................................................................................................210

10.6 邀请的优点 ............................................................................................................213

原理五:巧用变换

第11章:变换模式..................................................................................................................217

11.1 加亮和减暗 ............................................................................................................217

11.2 扩展与折叠 ............................................................................................................222

11.3 自恢复式淡出 ........................................................................................................227

11.4 动画效果 ................................................................................................................228

11.5 聚光灯效果 ............................................................................................................231

第12章:变换的目的 .............................................................................................................233

12.1 增添魅力 ................................................................................................................233

12.2 增进沟通 ................................................................................................................234

原理六:即时反应

第13章:查询模式..................................................................................................................253

13.1 自动完成 ................................................................................................................253

13.2 实时建议 ................................................................................................................257

13.3 实时搜索 ................................................................................................................262

13.4 微调搜索 ................................................................................................................268

第14章:反馈模式..................................................................................................................275

14.1 实时预览 ................................................................................................................275

14.2 渐进展现 ................................................................................................................284

14.3 进度指示 ................................................................................................................286

14.4 定时刷新 ................................................................................................................292

尾声:富交互的原理和模式..................................................................................................295

索引.........................................................................................................................................297

……

 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
如何用java替换看不见的字符比如零宽空格​十六进制U+200B
 干货   2023-09-10
网页字号不能单数吗,网页字体大小为什么一般都是偶数
 干货   2023-09-06
java.lang.ArrayIndexOutOfBoundsException: 4096
 干货   2023-09-06
Noto Sans CJK SC字体下载地址
 干货   2023-08-30
window.navigator和navigator的区别是什么?
 干货   2023-08-23
js获取referer、useragent、浏览器语言
 干货   2023-08-23
oscache遇到404时会不会缓存?
 干货   2023-08-23
linux下用rm -rf *删除大量文件太慢怎么解决?
 干货   2023-08-08
刀郎新歌破世界纪录!
 娱乐   2023-08-01
js实现放大缩小页面
 干货   2023-07-31
生成式人工智能服务管理暂行办法
 百态   2023-07-31
英语学习:过去完成时The Past Perfect Tense举例说明
 干货   2023-07-31
Mysql常用sql命令语句整理
 干货   2023-07-30
科学家复活了46000年前的虫子
 探索   2023-07-29
英语学习:过去进行时The Past Continuous Tense举例说明
 干货   2023-07-28
meta name="applicable-device"告知页面适合哪种终端设备:PC端、移动端还是自适应
 干货   2023-07-28
只用css如何实现打字机特效?
 百态   2023-07-15
css怎么实现上下滚动
 干货   2023-06-28
canvas怎么画一个三角形?
 干货   2023-06-28
canvas怎么画一个椭圆形?
 干货   2023-06-28
canvas怎么画一个圆形?
 干货   2023-06-28
canvas怎么画一个正方形?
 干货   2023-06-28
中国河南省郑州市金水区蜘蛛爬虫ip大全
 干货   2023-06-22
javascript简易动态时间代码
 干货   2023-06-20
感谢员工的付出和激励的话怎么说?
 干货   2023-06-18
 
>>返回首页<<
 
 
静静地坐在废墟上,四周的荒凉一望无际,忽然觉得,凄凉也很美
© 2005- 王朝网络 版权所有