黑暗入侵
黑暗入侵,即Dark Invasion, 是一个基于魔兽的自定义地图。作者为Arkan。是一个相对而言比较粗糙的作品,但是独创的怒气技能和其他一些东西构成了黑暗入侵2的基本要素。
黑暗入侵2,即Dark Invasion II, 作者为Arkan和Pidda。这个游戏特色在于自创的第三人称尾随视角和蓄力的攻击方式,再加上5类不同的魔法派别和10个职业,以致完全颠覆了普通魔兽RPG地图的游戏感受,给人以一种类似传统欧美RPG的感觉(比如无冬之夜和魔兽世界),可惜缺点在于游戏内容目前尚有些缺乏,而且难度有些低,一个人完全可以轻松完成所有任务,但这些应该会在将来的版本中得到改进。
游戏当前的最新版本是Dark Invasion II 2.13,汉化最新版本是2.12,可以从http://www.epicwar.com/maps/下载得到,游戏官方论坛在http://s7.zetaboards.com/DarkInvasion/index/,国内论坛:http://www.0rpg.com/thread.php?fid=95
黑暗入侵2任务流程
DRAGHAN村有4个任务
1.老人的鱼--村中篝火旁有个老人亨利肚子饿要5条鱼,接任务,出村从下边绕到村后面,有个渔夫,买鱼竿钓鱼(钓鱼的方法是先装备鱼竿,按ENTER输入-FISH,按快捷键C,再点有水的地方,只要有水,不管河,海,还是小水潭都可以,有没特别的地方钓到特别东西就不清楚了)
2.狩猎海龟--出村往上走有个猎人,接任务,梦幻海龟在卓根岛的右下角,白天进去可以看到,晚上进的话杀小海龟就出现
3.走私者--村里篝火上方有个骷髅步兵卓根,接任务,黑酱草在卓根山,从卓根丘过索桥继续往上走就是卓根航空,飞艇不是常住的,见不到就==吧,反正该来的时候就来,坐飞艇到仙德拉岛,沃格瑞在仙德拉岛的左边,戈德克在沃格瑞入口的上方,完了再回卓根村交任务(这里说下搭乘的方法,点飞艇和船,有个搭乘交通工具的选择,点击,不是控制人物往飞艇或船走,看不到或点不到飞艇就换个视角,其实不换也可以的,往上走开点就可以点到飞艇了)
4.山丘上的飞龙--出村口往下走,有个城镇广播员,接任务,飞龙在卓根山,卓根航空的左边
SHANDRE有7个任务
5.暴君--主线任务,不做不行,沃格瑞东边往沃格瑞西边的城门有个工作人员,接任务,进门杀,交任务会掉一把钥匙,记得捡
6.需要帮助的女士--在仙德拉瀑布的山上(在仙德拉岛正中部,路口在仙德拉森林,朝着卓根-仙德拉飞艇搭乘点,进去再过一个小桥,在过桥后往下走一点点)有个妮娜女士,接任务,到沃格瑞,她家就在入口
7.谁是凶手--沃格瑞的记忆水晶下方有个侦探詹森(强森),接任务,按ENTER输入-SUSPECT 1(2,3,4),没固定对象的,随机的
8.鹰眼熊--沃格瑞的教堂上方墓地里有个悲伤的女士,接任务,鹰眼熊在出沃格瑞出口过桥往上走
9.巴斯米尔的请求--沃格瑞西边(需要暴君任务完成后的钥匙开门)有个男巫巴斯米尔,接任务,憎恶之水是水人掉的,在耶豪岛(仙德拉-耶豪的飞艇在仙德拉岛下面中间的位置,精灵弓箭手凯塞琳旁边)
10.行会的战争--沃格瑞西边有个兽族步兵吉米,接任务,巴索罗缪(巴萨罗缪)在仙德拉瀑布,出沃格瑞,过桥沿路往下走
11.船长的外遇--沃格瑞西边港口有个船长菲卓华斯,接任务,她老婆在阿拉兹米尔,要搭乘船过去,项链在菲卓华斯太太房子的草丛里
YAHAL有1个任务
12.死亡教派--穿过耶豪岛,经过索桥进入薛里喀斯特斯,在快到岛的最右边,靠海边有个悲伤的男人,接任务,在薛里喀斯特斯最右边的下部有个海湾,海湾有块不大的浅色沙滩,在那里搭乘小船去一个小岛,巫妖欧里亚斯就在那个小岛上
ALAZIMIR有4个任务
13.黑森林游骑兵--这个任务有点特别,需要声望是流氓或更差,就是完成任务后选第3个选项,在阿拉兹米尔有个骷髅步兵非尼尔斯,接任务,游骑兵在阿拉兹米尔之森通往摩根山右边的路口
14--城镇里有个火枪手Angus接任务,要带他到岛的最北端的悬崖看海浪,悬崖在
最北端浅色沙滩的右边
15--农民Mikki Lixx接任务,要找一个乐队的歌手Kandy Noze Sleaze Cheeze,在
摩根山谷(Valley)中有个小湖,湖边有个血精灵工人,要找的就是他
16--码头有个女人Lady Anne接任务,在Alazimir Woods杀怪可以掉号角Horn of
maeror,带上号角到Alazimir Woods西边浅色的沙滩上,进入物品管理使用号角,
会召唤出海怪,杀掉它
Farville有2个任务:
17--有个骷髅步兵Reigas接任务,要杀6个巨魔战士Ogre fighter,他们在Death
Rock Passage
18--有个术士Ermus接任务,这个任务的条件是声望坏人3级以上,也就是开图游戏
后做任务后选3,至少要做3个完成后有选项任务,Ermus要的东西Avius Herb在
Death Roch Passage南端的山上
Balbatzia有2个任务:
19--城里有个血精灵农工Edgar接任务,大门在城镇的左上方,钥匙在城外挖掘到,
用命令-dig挖掘,开门传送,猛犸就在里面
20--城外桥西边接任务,过桥到东边死亡骑士就在那,这是第二个大BOOS.
世界地图:

职业天赋:
Wizard(男巫)
Starting Trait: -10% Channeling Time (10%施法速度)
Level 15
[TRAIT A] Mental Focus - Grants a permanent +50 MP (50魔)
[TRAIT B] Casting Perception - Reduces MP Costs by 10% (减少10%魔法消耗)
Level 30
[TRAIT A] Mind Training - Grants a permanent +30 MAG (30智力)
[TRAIT B] Channeling - Reduces Channeling Time by 10% (10%施法速度)
Level 50
[TRAIT A] Mental Training - Grants a permanent +80 MP (80魔)
[TRAIT B] Casting Perception - Reduces MP Costs by 10% (减少10%魔法消耗)
Level 75
[TRAIT A] Doublecasting - Grants a 10% chance to cast a spell twice, only consuming MP for one cast (10%两次施法)
[TRAIT B] Deep Perception - Reduces Channeling Time by 20% and reduces MP Costs by 10% (20%施法速度 减少10%魔法消耗)
Witch(女巫)
Starting Trait: Increased potency of Green Magicks by 10%(10%绿魔法效果)
Level 15
[TRAIT A] Endurance Training - Grants a permanent +40 VIT(40体力)
[TRAIT B] Mind Training - Grants a permanent +25 MAG(25智力)
Level 30
[TRAIT A] Spell Training - Increases MP Regen by 60%(60%回魔)
[TRAIT B] Mental Training - Grants a permanent +120 MP (120魔)
Level 50
[TRAIT A] Casting Perception - Reduces MP Costs by 10%(减少10魔法消耗)
[TRAIT B] Green Mage - Increases potency of Green Magicks by 15% (15%绿魔法效果)
Level 75
[TRAIT A] Master Elementalist - Grants a permanent +20% resistance to Fire/Cold/Lightning/Holy/Shadow damage(20% 火/冰/电/圣/暗抗)
[TRAIT B] Spiritual Training - Grants a permanent +500 HP and +250 MP (500血 250魔)
Templar(白骑士)
Starting Trait: +40% Physical damage reduction at low HP(没血时减40%物伤)
Level 15
[TRAIT A] Endurance Training - Grants a permanent +40 VIT(40体力)
[TRAIT B] Mental Focus - Grants a permanent +35 MP(35魔)
Level 30
[TRAIT A] Parry Training - Increases chance of Counter-Attack by 5% (5%反击)
[TRAIT B] White Mage - Increases potency of White Magicks by 10% (10%白魔法效果)
Level 50
[TRAIT A] Holy Persuasion - Grants a permanent +8 Haggle skill (8交易技能)
[TRAIT B] Combat Endurance - Grants a permanent +30 STR and +30 VIT (30力量 40体力)
Level 75
[TRAIT A] Spell Mastery - Increases MP Regen by 35% and grants a permanent +20 MAG (35%魔法恢复 20智力)
[TRAIT B] Endurance Mastery - Grants a permanent +900 HP and +50 VIT (900血 50体力)
Shadow Knight(黑骑士)
Starting Trait: +5% Life Steal (5%吸血)
Level 15
[TRAIT A] Powerlifting - Grants a permanent +25 STR (25力量)
[TRAIT B] Casting Perception - Reduces MP Costs by 5% (5%魔法消耗)
Level 30
[TRAIT A] Physical Training - Grants a permanent +450 HP (450血)
[TRAIT B] Elementalist - Grants a permanent +25% resistance to Holy/Shadow damage (25圣/暗抗)
Level 50
[TRAIT A] Power Words - Grants a permanent +8 Haggle skill (8交易技能)
[TRAIT B] Casting Perception - Reduces MP Costs by 10% (10%魔法消耗)
Level 75
[TRAIT A] Black Mage - Increases potency of Black Magicks by 15% (15%黑魔法效果)
[TRAIT B] Vampirism - Grants +5% Life Steal (5%吸血)
Ranger(弓手)
Starting Trait: Increased chance of dealing a Critical-Strike by 10% (10%爆击几率)
Level 15
[TRAIT A] Physical Training - Grants a permanent +300 HP (300血)
[TRAIT B] Mental Focus - Grants a permanent +35 MP (35魔)
Level 30
[TRAIT A] Agility Training - Grants a permanent +30 DEX (30敏)
[TRAIT B] Green Mage - Increases potency of Green Magicks by 15% (15%绿魔法效果)
Level 50
[TRAIT A] Fatal Strikes - Improves Critical-Strike damage multiplier with 0.5x (1.5倍爆击伤害)
[TRAIT B] Alertness - Increases chance of dealing a Critical-Strike by 10% (10%爆击)
Level 75
[TRAIT A] Agility Master - Grants a permanent +45 DEX (45敏)
[TRAIT B] Parry Mastery - Increases the chance of Counter-Attack by 10% (10%反击)
Rogue(盗贼)
Starting Trait: Increased Move Speed and Thievery successrate(移动速度 偷窃几率)
Level 15
[TRAIT A] Martial Arts - Increases potency of Techniques by 10% (10%战技)
[TRAIT B] Combat Training - Grants a permanent +10 STR, +15 VIT and +10 DEX (10力量 15体力 10敏)
Level 30
[TRAIT A] Endurance Training - Grants a permanent +45 VIT (45体力)
[TRAIT B] Zodiac Worshipping - Grants a permanent +10 LUCK (10幸运)
Level 50
[TRAIT A] Quick Attacks - Increases damage dealt by Daggers by 15% (15%匕首伤害)
[TRAIT B] Alertness - Increases chance of dealing a Critical-Strike by 10% (10%爆击几率)
Level 75
[TRAIT A] Mug - Grants a 10% chance to steal when attacking if stamina is 50% or more (攻击血在50%以上的目标 有10%几率偷窃)
[TRAIT B] Professional Stalker - Grants a permanent +8 EVA (8闪避)
Knight(骑士)
Starting Trait: Increased chance of Counter-Attack by 10%(10%反击)
Level 15
[TRAIT A] Physical Training - Grants a permanent +400 HP (400血)
[TRAIT B] Parry Training - Increases chance of Counter-Attack by 5% (5%反击)
Level 30
[TRAIT A] Thick Skinned - Grants a permanent +50 VIT (50体力)
[TRAIT B] Fatal Strikes - Improves Critical-Strike damage multiplier with 0.5x (1.5倍爆击伤害)
Level 50
[TRAIT A] Physical Expert - Grants a permanent +1000 HP (1000血)
[TRAIT B] Parry Training - Increases chance of Counter-Attack by 5% (5%反击)
Level 75
[TRAIT A] Two-Hand Mastery - Increases damage dealt by Two-Handed Swords by 20% (20%双手剑伤害)
[TRAIT B] Physical Mastery - Grants a permanent +1500 HP (1500血)
Warlock(术士)
Starting Trait: Increased MP Regen by 60% (60%回魔)
Level 15
[TRAIT A] Red Mage - Increases potency of Red Magicks by 10% (10%红魔法效果)
[TRAIT B] Mind Training - Grants a permanent +25 MAG (25智力)
Level 30
[TRAIT A] Spell Training - Increases MP Regen by 50% (50%回魔)
[TRAIT B] Zodiac Worshipping - Grants a permanent +10 LUCK (10幸运)
Level 50
[TRAIT A] Magicks Projectiles - Increases the attack range of Staves by 65% (65%法杖攻击距离)
[TRAIT B] Spell Expert - Increases MP Regen by 60% (60%回魔)
Level 75
[TRAIT A] Red Mage - Increases potency of Red Magicks by 10% (10%红魔法效果)
[TRAIT B] Spiritual Training - Grants a permanent +400 HP and +300 MP (400血 300魔)
Amazon(亚马逊)
Starting Trait: Increased HP Regen by 40%(40%回血)
Level 15
[TRAIT A] Spell Training - Increases MP Regen by 50% (50%回魔)
[TRAIT B] Endurance Training - Grants a permanent +40 VIT (40体力)
Level 30
[TRAIT A] Fatal Strikes - Improves Critical-Strike damage multiplier with 0.5x (1.5倍爆击伤害)
[TRAIT B] Martial Arts - Increases potency of Techniques by 10% (10%战技)
Level 50
[TRAIT A] Physical Expert - Grants a permanent +750 HP (750血)
[TRAIT B] Alertness - Increases chance of dealing a Critical-Strike by 10% (10%爆)
Level 75
[TRAIT A] Eagle Sight - Increases damage dealt by Bows/Crossbows by 20% (20%弓/弩伤害)
[TRAIT B] Power Training - Grants a permanent +30 STR and +25 DEX (30力量 25敏)
Cleric(牧师)
Starting Trait: Increased potency of White Magicks by 5% (5%白魔法效果)
Level 15
[TRAIT A] White Mage - Increases potency of White Magicks by 10% (10%白魔法效果)
[TRAIT B] Spell Training - Increases MP Regen by 50% (50%回魔)
Level 30
[TRAIT A] Mental Focus - Grants a permanent +90 MP and +20 MAG (90魔 20智力)
[TRAIT B] Retribution - Healing spells will hurt nearby foes (20% healed in damage) (治疗魔法给附近敌人20%伤害)
Level 50
[TRAIT A] Casting Perception - Reduces MP Costs by 10% (10%魔法消耗)
[TRAIT B] Divine Protection - Grants a permanent +40% resistance to Shadow damage (40暗抗)
Level 75
[TRAIT A] Staff Mastery - Increases damage dealt by Staves by 70% (70%法杖伤害)
[TRAIT B] Holy Guardian - Increases MP Regen by 10% and reduces MP Costs by 10 (10%回魔 10%魔法消耗)